Goals and Roadmap - Sept '25
Celestial Crash » Devlog




The first devlog of Celestial Crash is being done at the point where the game, in my estimation, is at 70% completion towards the goal a demo on Steam and Itch. So we'll go over the current goals and what it will take to get there:
- Steam and Itch demo:
- Completion of pause/settings menu
- Completion of tutorial levels
- Completion of music and sound effects
- Completion of game cover and win/lose screens
- Positive response to Steam playtesting (may skip and go straight to demo)
- Steam and Itch full release:
- Positive response to local playtesting of demo
- Completion of implementing changes resulting from playtesting
- Positive response to Steam demo
- Completion of implementing changes resulting from Steam demo response
- Google Play mobile version release
- Development of touch controls version of game
- Positive response to local and Google Play playtesting of touch controls version demo
- Versus co-op mode (Steam only) and releases of new mechanics and levels
- Positive response to release
- Maintenance tasks not overwhelming
Celestial Crash
Create, chain together, and destroy planets and stars for points and to beat levels
Status | In development |
Author | RevComGaming |
Genre | Strategy |
Tags | Arcade, Score Attack, Space, Tactical, Time Attack |
Languages | English |
Accessibility | Color-blind friendly |
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