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Infernal Arena

Infernal Arena

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Devlog

  • Update - Dec '25
    December 31, 2025 by RevComGaming
    1
    #Fantasy, #MOBA, #arena, #class-based, #classes, #game, #indie, #multiplayer, #strategy, #tactics, #team-based, #turn-based
    The update at the end of the year is that game's development is still where it was from the last update. Still continuing to struggle with the Steam networking implementation. That was before the new... Continue reading
  • Current State and Roadmap - Sept '25
    September 05, 2025 by RevComGaming
    1
    #multiplayer, #MOBA, #strategy, #tactics, #arena, #Fantasy, #indie, #team-based, #turn-based, #classes, #class-based, #game
    With the first devlog, we'll start with a technical operational breakdown of the game, where it's at, and where we want to go with it. Operational Breakdown: The game is architected to have two client... Continue reading
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Updated 17 days ago